{"id":63520,"date":"2018-04-19T06:43:19","date_gmt":"2018-04-19T06:43:19","guid":{"rendered":"https:\/\/www.biphoo.com\/bipnews\/?p=63520"},"modified":"2018-04-19T06:43:19","modified_gmt":"2018-04-19T06:43:19","slug":"chromes-desktop-browser-now-supports-web-based-vr-oculus-rift","status":"publish","type":"post","link":"https:\/\/www.biphoo.com\/bipnews\/technology\/chromes-desktop-browser-now-supports-web-based-vr-oculus-rift.html","title":{"rendered":"Chrome&#8217;s desktop browser now supports web based VR on the Oculus Rift"},"content":{"rendered":"<h2 style=\"text-align: justify\"><span style=\"font-size: 18pt\"><strong><span style=\"font-family: Arial, Helvetica, sans-serif;color: #000000\">Chrome&#8217;s desktop browser now supports web based VR on the Oculus Rift<\/span><\/strong><\/span><\/h2>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Well, how about that! Someone on Reddit discovered that Google Chrome now supports the Oculus Rift virtual reality headset. As of version 66.0.3359.117, you can load up the browser\u2019s \u201cflags\u201d settings (type \u201cchrome:\/\/flags\u201d in the address bar) and see the new \u201cOculus browser support\u201d listing. If enabled, Google Chrome will use Facebook\u2019s VR device for virtual reality. It\u2019s typically set to default although you can manually choose to disable or enable the setting.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">\u201cYep, it works,\u201d one Reddit user confirms. \u201cHad a quick look at the Google Mars surface demo. Without the flag enabled, you just get an option for a desktop 360 view. Enable the flag though and an option to view in VR is there, and it launches it straight to the headset.\u201d<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Google provides demos here created for WebVR, an application programming interface based on JavaScript that enables virtual reality experiences in a browser without additional software to download and install. WebVR can detect the virtual reality headset, determine its capabilities, get its position and orientation info, and render images at a framerate supported by the PC\u2019s graphics chip and the headset.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">The news follows Google\u2019s added support for WebVR in Chrome 61 for Daydream View headsets in September. According to Google evangelist Francois Beaufort, the browser allows users to interact with any website in virtual reality, follow links between pages, and automatically switch from 2D content to 3D-based sites that support WebVR.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Current VR headsets work with WebVR in different ways. For instance, the HTC Vive works with Firefox, Servo, and Supermedium on Windows devices while Firefox Nightly supports WebVR applications for the Vive on MacOS. With the Oculus Rift, WebVR works in Firefox, Supermedium, and now Chrome on Windows devices.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Here is the full list:<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">HTC Vive: Firefox, Servo, and Supermedium (Windows \/ Firefox Nightly (MacOS)<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Oculus Rift: Firefox, Servo, Supermedium, Chrome (Windows)<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Samsung Gear VR: Oculus Browser, Samsung Internet<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Daydream: Chrome<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Google Cardboard: Chrome<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">Windows Mixed Reality headsets: Microsoft Edge \/ Firefox and Supermedium via SteamVR<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">PlayStation VR: no support<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">The cheapest way to access WebVR-supported content if you already have an Android phone is to use Google Cardboard, the company\u2019s solution for virtual adventurers on a really tight budget. Google\u2019s first-party entry sets you back a mere $15 whereas if your Android phone supports the Daydream platform, you could opt for the pricier Daydream View headset that typically sells for $100 (although its currently on sale for $50 until April 28).<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">WebVR is the brainchild of Mozilla\u2019s Vladimir Vuki\u0107evi\u0107, introduced in 2014. The first full version didn\u2019t become available until March 2016, presented by the Google Chrome and Mozilla VR teams. Version 1.1 arrived in April 2017 while WebVR 2.0 is expected to arrive in 2018. Along with members from Google and Mozilla, developers from Microsoft have also joined the joint WebVR collaboration.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 14pt;color: #000000\">For now, Chrome for desktop appears to only support the Oculus Rift. So far, there is no indication that the HTC Vive and Windows Mixed Reality headsets will join Chrome\u2019s list of supported hardware, but 2018 is still young, so we will see.<\/span><\/p>\n<p style=\"text-align: justify\"><span style=\"font-family: Arial, Helvetica, sans-serif;font-size: 8pt;color: #000000\">Source:-https:\/\/www.digitaltrends.com\/computing\/google-chrome-supports-oculus-rift-webvr\/<\/span><\/p>\n<div class=\"fb-background-color\">\n\t\t\t  <div \n\t\t\t  \tclass = \"fb-comments\" \n\t\t\t  \tdata-href = \"https:\/\/www.biphoo.com\/bipnews\/technology\/chromes-desktop-browser-now-supports-web-based-vr-oculus-rift.html\"\n\t\t\t  \tdata-numposts = \"10\"\n\t\t\t  \tdata-lazy = \"true\"\n\t\t\t\tdata-colorscheme = \"light\"\n\t\t\t\tdata-order-by = \"social\"\n\t\t\t\tdata-mobile=true>\n\t\t\t  <\/div><\/div>\n\t\t  <style>\n\t\t    .fb-background-color {\n\t\t\t\tbackground: #ffffff !important;\n\t\t\t}\n\t\t\t.fb_iframe_widget_fluid_desktop iframe {\n\t\t\t    width: 630px !important;\n\t\t\t}\n\t\t  <\/style>\n\t\t  ","protected":false},"excerpt":{"rendered":"<p>Chrome&#8217;s desktop browser now supports web based VR on the Oculus Rift Well, how about that! Someone on Reddit discovered that Google Chrome now supports the Oculus Rift virtual reality headset. As of version 66.0.3359.117, you can load up the browser\u2019s \u201cflags\u201d settings (type \u201cchrome:\/\/flags\u201d in the address bar) and [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":63521,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[132385,692,14505,12073,14823],"class_list":["post-63520","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-technology","tag-chromes-desktop-browser-now-supports-web-based-vr-on-the-oculus-rift","tag-latest-technology-news","tag-technology-news-headlines","tag-technology-news-today","tag-technology-news-usa"],"_links":{"self":[{"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/posts\/63520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/comments?post=63520"}],"version-history":[{"count":0,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/posts\/63520\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/media\/63521"}],"wp:attachment":[{"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/media?parent=63520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/categories?post=63520"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.biphoo.com\/bipnews\/wp-json\/wp\/v2\/tags?post=63520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}